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Luckily, Destroyers have some of the highest speed stats in the game as well as high evasiveness, which you can use to dodge attacks. https://azurlane.koumakan.jp/w/index.php?title=List_of_Torpedo_Bombers&oldid=134305, Creative Commons Attribution-NonCommercial-ShareAlike, AA Gun DPS assumes aircraft have an unlimited number of targets to shoot at, and predicts performance of planes against, AA Gun Burst assumes every gun gets to fire. Torpedo planes are about the same, with each serves a separate function. Again, as you fight more trash fleets than bosses, a higher portion of your oil expenditure on a given map will be on your trash fleet. While the game is casual enough that most, if not all content can be cleared with whatever ships a player chooses, certain ground rules and guidelines must still be followed to ensure the generally efficacy of a given fleet. If running a full backline with no barrage battleships, it might be worth considering placing your battleships on the flank because of this. As you fight far more trash fleets than bosses, your ships need to have sufficient eHP to stay alive across every fight. The other primary concern is auxiliary gun coverage. The second type of Torpedo Bomber is the homing type. Any instance of Bullet should be Shell. Barrage ships in particular generally want to be lined up in order to force their barrage to hit a high-priority enemy backliner, rather than being placed as the flagship as a general rule like in PVE. As you cannot meaningfully overkill bosses, fleets should be equipped around dealing the maximum amount of damage possible, nearly all of the time. In early game maps, the late-game maps at the time of writing this guide, and certain event maps, suicide boats end up being a non-issue. Torpedo-focused destroyers, while capable of dealing massive amounts of burst damage to take out bosses or elite enemies, lack the same gunnery output to fall back on when their torps are on cooldown, and are prone to being swamped by small enemies. Whether you choose to let that carrier run solo or accept the extra oil cost and tag in a battleship to serve as your flagship is up to you. 3. \mathrm{Damage\ per\ Second} &= \dfrac{\sum_i \mathrm{damage(AAGun_i)}}{\mathrm{RoF} \times 2.2 + \mathrm{Absolute\ Cooldown}} The two aircraft types that CVs use to attack are dive bombers and torpedo bombers. Template:075.png No.075 Ranger Ranger Class Light Aircraft Carrier 45px Eagle Union 50px Common 50px Slot Proficiency Equipment Type 100% Torpedo Bomber 130% Dive Bomber 130% Dive Bomber Max Statistics File:Icon Hitpoints.png 4120 File:Icon Armor.png Medium File:Icon Reload.png 114 File:Icon Firepower.png 0 File:Icon Torp.png 0 File:Icon Evasion.png 49 File:Icon AA.png 216 … While Illustrious and Centaur both have two fighter slots and one torpedo bomber slot, Illustrious has higher efficiency on her fighters, and launches 6 of them to 2 torp. While you don’t want your ships to die outright, you also don’t want to go overboard on defensiveness. Furthermore, there is a wealth of information in Chinese forums and wikis that EN players have […] (Fighter) (T. Bomber) (D. Bomber) Consistent Gear Type Naming. Some of the torpedo bombers have kamikaze damage that are twice as much as the highest dive bombers and fighters. A Quick Note About PVP. When to run a solo carrier? The primary concern for building a vanguard fleet will boil down to whether you’re playing on manual or playing on auto, and whether the fleet in question is a boss killing or trash clearing fleet. Given the nature of hardmode locks, there are going to be times where you’re forced to run a carrier. As suicide boats don’t exist in PVP, and losing your flagship doesn’t immediately lose you the match, you’re free to experiment with more offensive setups in PVP. The formula used to compute ordnance DPS values of aircraft (against Light, Medium and Heavy armour) is as follows: [math] Positioning in the main fleet is typically far more strict than positioning in the vanguard due to a few factors. Support Fleet Formation: Lucky E Support: Permanent: Enemy HP is lowered 1 (10)% at the start of battle. ... her second a Dive Bomber plane weapon, and her third a Torpedo Bomber plane weapon. The formula used to compute the anti-air DPS values of aircraft is as follows: [math] From Azur Lane Wiki. Units of lower rarities will cost less to field than units of higher rarities. Timing airstrikes properly greatly affects damage achieved. This encourages utilising multiple fleets; one to kill the boss, and one to fight enemies until the boss spawns. Torpedo planes are about the same, each performing a different function. bombers. Where battleships are generally geared towards selfish, single-target damage, carriers are geared more towards support and aoe damage. Destroyer ships also pack high-damage torpedo attacks and have low oil costs. Most barrages present a ‘soft’ mandatory flagship, while some ships have skills that explicitly only activate in the flagship position. The Reload stat affects only Reload, and does not affect the Absolute Cooldown, so relative DPS rankings may change at higher Reload stats. So why use them? Azur Lane Review Akagi October 31, 2019 November 12, 2019 Paluck 0 Comments Azur Lane, Ship review. As stated earlier, the advantages afforded by battleships makes them the natural choice for a solo backliner in most situations. Similar to with cruisers, gunnery focused destroyers will be somewhat more reliable and consistent on auto than torpedo focused destroyers. \text{shots per attack run}\left( \text{AAGun} \right) &= \frac{\text{attack run duration}}{\text{reload}\left(\text{AAGun}\right)} + 0.5 \text{ (= 1 free shot at start - 0.5 shot wasted at end)} \\ Azur Lane HMS Fleet Guide by Suzuteo I wrote this guide because I noticed that a lot of the information available to EN players was lacking in detail or rigor, outdated, or mere copy-pastes of older guides containing similar problems. A cheap battleship can be used to keep costs especially low, or a more expensive battleship can be added in for the sake of superior shelling and/or a barrage skill. Iron Wings, Blood Pinions Boss fleets do not value low-cost. Contents1 When and Who to Limit Break1.1 Limit Break Perks1.1.1 Gunnery Perks1.1.2 Torpedo Perks1.1.3 Aviation Perks1.1.4 Miscellaneous Perks1.2 When and Who to Limit Break When and Who to Limit Break Limit breaks provide a substantial boost in power to your ships by increasing their stats and unlocking certain features. Alternatively, you can run monitors on the flank with a carrier or battleship-carrier as your flagship. Additionally, high-damage but low-bulk ships will generally prefer to be used in boss killing fleets. The constants used for torpedo and gun damage are as follows: Absolute Airstrike Cooldown = 0.1 seconds. There’s also a certain carrier who can equip auxiliary guns, has an actual firepower stat to bolster that gun’s damage, and has a self-centered shelling barrage: Zeppy. Repair Ships. While these guides are intended to be a resource for PVE, it would be a disservice not to mention the way in which main fleet positioning differs in PVP. Jump to navigation Jump to search. Repair ships serve as a bit of an oddity in Azur Lane. † In this guide, other guides, and common parliance in general, ‘battleship’ is used as a generic term to refer to all main fleet ships that occupy the role of dealing gunnery damage in bursts. T… Due to the general lack of variety in destroyer loadouts, there aren’t any particularly apparent subclasses. However, as stated earlier, trash fleets generally value smooth damage curves, and torpedoes are very squarely burst damage. Anybody who’s played an MMO or many other single-player RPGs will likely be familiar with these basic roles. Especially torpedo-focused ships such as most IJN destroyers will often struggle in trash fights due to their torpedoes being overkill and their guns being too weak to provide much of value while waiting for their torpedoes to reload. Development. Battleships are generally tankier than aircraft carriers and have superior focused, single-target damage. ... ขั้นแรก – จำนวนเครื่องบิน Torpedo Bombers +1 / เครื่องบินทุกชนิดแสดงผล +3% Running Battleships on the Flank. Low-cost units and/or fewer units. [/math]. For trash clearing fleets, torpedoes are somewhat more useful on auto. The primary concern when it comes to positioning your vanguard ships is that your lead ship (the ship on the bottom/left vanguard slot in fleet formation) will take up the bulk of incoming gunnery damage, with the middle ship taking the least gunnery damage. The high density of enemies means torpedoes are generally more likely to at least hit something. Destroyers are part of the vanguard fleet, which are the three ships you control in battle. Reusi has Homing Taurus while Barracuda is the fastest, Swordfish has slower speed while Firebrand has AA. Azur Lane: Belfast The most important factor being the ships’ skills. Heavy cruisers, meanwhile, are very capable bruisers, equipped with heavier guns, if slightly more unwieldy guns than other vanguard classes. Gunboat light cruisers are ideal for this purpose. This is why trash clearing fleets will often get better results from getting less damage out faster, rather than dealing more damage slower. When this ship launches an Airstrike: 50.0% (100%) chance to launch an additional Torpedo Bomber airstrike (DMG is based on the skill's level). When a solo battleship becomes insufficient, the next step is typically going to be to tag in a carrier. 1. Timing airstrikes properly greatly affects damage achieved. Fandom Apps Take your favorite fandoms with you and never miss a beat. However, limit breaks do not spread […] If the number of ships is even, the bomber launches - a torpedo bomber. This reduces the strain on the backline and almost eliminates the need for auxiliary guns. Both repair ships have two anti-air slots and anti-air mount +1 from limit breaks, giving them a total of four AA guns on a single ship. Tankiness and sustain. Light cruisers, while generally considered the weakest vanguard class in terms of damage, are capable of putting out reliable, consistent damage on auto, and tend to be tankier and have better AA than other vanguard classes. The strongest aimed pattern Torpedo Bomber in the game. Less commonly, due to its increased cost and lack of screen clearing capabilities (unless BBVs are used) would be the double battleship backline. Raspberry overture - reduces loading time of the first airstrike of the ship by 40%. They’re incredibly competent anti-air ships. For boss fleets, heavily torpedo-centric fleets will generally suffer when deployed on auto. 2. However, battleships on the flank will often have superior coverage with their aux guns, which is especially impactful if those battleships are limited to DD-caliber aux guns. \mathrm{Damage\ per\ Second} &= \dfrac{\sum_i \mathrm{damage(AAGun_i)} \times \text{shots per attack run}\left(\text{AAGun}_i \right)}{\mathrm{RoF} \times 2.2 + \mathrm{Absolute\ Cooldown}} While battleships and battlecruisers specifically are functionally identical in practical applications, monitors and battleship-carriers function slightly differently, but while still providing the same fundamental functionality. Overkill damage won’t help you clear a fight faster or give you any tangible rewards, and as higher damage weapons tend to also have longer reload times, overkilling enemies will only leave you vulnerable to enemy attacks for longer. While more of a cute gimmick than a necessarily good choice, the chibified Graf Zeppelin is capable of performing as a solo backline unit where other carriers cannot. Equipment Priority for Torpedo Bombers: TBM Avenger = Barracuda = Ryusei = Swordfish = Devastator = Firebrand > Fairey Albacore Azur Lane Equipment Farming Guide: Torpedo Bombers. Enemies in trash fights tend to have relatively low HP and are prone to being overkilled. The Solo Battleship. For trash clearing fleets, a healer CVL will usually be your go-to in this instance, but if healing is unnecessary, a more damage-focused CVL or even a CV will work just as well. Douglas BTD-1 Destroyer with folded wings. This setup has the same issues as any other fleet that lacks a carrier. As AA performance depends on how many aircraft your aircraft have to shoot to begin with, two indicators are provided. The Douglas BTD Destroyer is an American dive/torpedo bomber developed for the United States Navy during World War II. \mathrm{Damage\ per\ Second} &= \dfrac{\sum_i \mathrm{damage(Ordnance_i)} \times \mathrm{armor\ mod(Ordnance_i)}}{\mathrm{RoF} \times 2.2 + \mathrm{Absolute\ Cooldown}} Alternatively, if circumstances allow as such, monitors provide the highest power to fuel expenditure ratio. The most recent addition to Azur Lane comes in the form of 7 new Kriegsmarine vessels. This guide is going to focus on what general types of ships should be chosen and how to organise a fleet for maximum throughput. When looking to build a cheap farming fleet, running a singular battleship is nearly always ideal. Be used in boss killing fleets other single-player RPGs will likely be familiar with these basic roles azur lane torpedo bomber towards,... Provide increased artillery capabilities, which can often deal with high-threat elite enemies more and... 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